A division is 1 basic unit depicted on the map during gameplay. Adding extra information about how tank divisions work, why they are effective, how garrissons, sea and air work. – It costs 5 XP to add a battalion to a division, regardless if it is the same or new regiment. You only need 1 heavy tank to get the majority of armor at the cost of speed. If you like, you can even create a strong French puppet state, not only for the free divisions that puppet states tend to produce, but also for the sizable navy, that you will later inherit. It is here that you can make a good estimate of how to distribute your overall production. Now, because the world tension would be below 25%, when you declare war on Yugoslavia and then France and Czechoslovakia join them against you, nobody would join the allies and Britain won’t intervene in the war. It is really important to put them on convoy escort, otherwise it may not work. With the remaining 6 divisions, 3 of which are fully equipped tank regiments, you shall make a naval invasion order from Hamburg directly to Dunkirk and Calais. Keep in mind that all of these operations do require a certain amount of fuel, so make sure you trade wisely and not with countries, with whom you need convoys to trade with. Disbanded planes go back to your reserves. A perfect trading partners for fuel are Romania or the Netherlands. If the division you are fighting against can pierce your armor then nothing changes, but if they can’t pierce your armor then it halves both the number of soft and hard attacks you take, basically you take half the normal damage you should take from that division. So if you are fighting in the jungle, desert or mountains you will suffer a lot of attrition. Elite divisions will be prioritized for better equipment, followed by regular divisions and finally reserves. When you are on the offensive you use breakthrough when on the defense you use defense. Keep spamming subs and reinforce your navy. You are not fighting in the frontline, you are trying to keep a population compliant. To keep ressistance low, you need to assign a garrison to those regions. Duplicate: Create another division template just like this one without spending army experience, useful if you want to make a new division template while still keeping this one. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The 40 width divisions do more damage at the expense of having half the organization of 20 divisions because they have the same, but it’s only 1 division instead of 2 divisions, however they deal 4-5 times more damage, so the tradeoff for using 20’s is barely worth it. Unlike the situation with the research, where you may choose what to prioritize, here it is essential a certain order to be followed, in order to boost your industry and gain some bonuses for your armed forces as early as possible. Normally, it is better to start off by building civilian factories in the regions with the highest infrastructure, but for this guide, it might be better to build 8 military factories in Rhineland, Wurttemberg, Brandenburg and Westfalen and then focus on improving the levels of infrastructure in Rhineland and Moselland in order to gain more resources as these provinces are the richest in Germany, when it comes to obtaining steel and aluminum. A 10 INF division has 4 piercing and a 7 INF 2 ART division has 4.5 piercing, so your 15 armor light tank divisions will do well against them. This new occupation mechanic gives you a choice: A) Use harsher occupation laws for immediate benefits with much higher costs to suppress ressistance. Best to use what kind of equipment you have in excess for your garrison division templates and let the frontline division templates get the best equipment. Germany is one of the most played nations in HoI2. While Field Marshalls with “Defensive Doctrine” affect maximum entrenchment it is not represented in this stat. As an example. 120 is for infantry and 180 for tanks. Hearts of Iron 4 – Division Template 2020, Hearts of Iron 4 – Historical Nationalist China SP Guide, https://steamcommunity.com/sharedfiles/filedetails/?id=1741169150, Creeper World 4 – Useful Numbers (Productions), 20 width 6/2/1 divisions with a light tank, 40 width 13/4/1 divisions with 1 heavy tank destroyer aka “Space Marines” (be careful, they are banned in multiplayer!). This is a time listed in days, but since Armor = 180, Infantry = 120, you just have to take this value as it is. False there is too 90 training time for raw infantry, the are very week but as garnizon they are perfect. Additionally, the exclave of East Prussia runs from the Baltic Sea to t… A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. It is entirely up to you. The 40 width divisions outclass 20 width divisions because of how criticals are calculated. – A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. The amount of garrison required for a state is listed as a fraction between the divison template assigned to garrison that state. Attrition is mostly caused by terrain not supply. Not very useful unless you have enough of it. If you somehow struggle with achieving naval superiority, then put your navy on convoy raiding. After the capitulation of France, you have an already really buffed Germany and you can take on the UK with ease. Either way there is no doubt that you would be the most powerful nation and nobody could challenge your might. Write something about yourself. The 40 combat width aims to get the most out of its line units. That’s right, the Cavalry while obsolete on the frontline has its use in suppressing ressistance. You have 8 occupation laws, from Civillian Oversight to Harsh Quotas, the more strict the occupation law you choose the larger the garrison needed to enforce that stricter occupation law. Each combat width range is representative of an approach to the game. Combine Cavalry and Armored Cars how you see fit depending on the needs of the region, if the score next to your division icon is 0.15 then you have too many troops in that region for defense that could be used elsewhere, they are not going to do any harm but won’t do any extra good either, if the score next to your division icon is 1.50 then you have way too few troops for that region and need to increase the number of Cavalry or Armored Cars in your garrison division template. You can have multiple garrison division template for multiple situations. Germany starts off with approximately 30 divisions, 24 of them being full infantry with support companies, which are already trained to the highest possible level. You need to go to the units training section at the top left corner and put on training 48 horse units from the basic cavalry template (two full armies). As a general rule: Infantry has very low soft attack, tanks have pretty low soft attack, artillery and SPG units have insanely high soft attacks. For the time being I recommend grouping them into one full army and putting them on the border with France, as they will be useful later on to hold the frontline against the French attackers, when we go to war with … Initiative: The reinforce rate and planning speed. Well, Yugoslavia’s independence is guaranteed by both France and Czechoslovakia and it is easier for us to go to war with them via Yugoslavia, than using a war goal against the Czechs, because Czechoslovakia is also guaranteed by Romania, and we don’t want to go to war with them just know. Infantry and variants have a lot of this because they are many, while armor has very little. It will allow you to semi-reliably stop enemy bombers while not engaging enemy Fighters head on. Breakthrough is less relevant than defense for the typical player as you want to hold the ground that you take, having enemies bleed off their organization on the attack and counter-attacking to maintain momentum in a push. The division template system is one of the key mechanics of Hearts of Iron IV. Log in required. It is going to help you a lot with the factory output and the construction speed. Defense: A unit’s ability to not break under attack. Armor values are one of the things that develop extremely quickly between armored vehicles. ... germany.999 [From.GetName] seeks to join the [Root.GetFactionName] generic.2 [alliance_inviter.GetName] welcomes us to the [alliance_inviter.GetFactionName] At first, it may sound horrifying, as we all have watched movies or at least played computer games (the most famous of them being “Wolfenstein”, in which this exact scenario is portrayed), but it could also be really interesting to know what would the world look like in such a different universe. Hardness (the bar below the division template): The ratio of damage you take. There is a limit as every defense can only reduce 1 point of enemy attack. A division is 1 basic unit depicted on the map during gameplay. Higher production cost, but these divisions are nearly unstoppable. Next you have to select your bombers and your CAS and put them on naval strike, so that you can hit a couple of the enemy vessels and help cleaning the path for your naval invasion. HP (hitpoints): How much damage your unit can take during combat. Germany starts off with approximately 30 divisions, 24 of them being full infantry with support companies, which are already trained to the highest possible level. Breakthrough: A unit’s ability to break the enemy units under attack. Also, if you place on historical Ai turned on, France won’t create a faction and because of that, when Czechoslovakia capitulates, you can annex them immediately via peace conference. You can also just accept the losses taken. Any occupied territory that you don’t have a core on is going to generate ressistance, regardless of whether they have been occupied or annexed in peace treaties. Mechanized are a defensive upgrade for tanks with a secondary role of AT. Although infantry anti-tank provides good piercing to all infantry units it will prove insufficient if you are facing a clever enemy in multiplayer, as the piercing bonus is based on a percentage value and will have a limited impact on actual stats. Hover over a command in the table to view detailed argument-related help. That is why you are capable of creating and developing a large land army, as well as a challenging Air Force, but unfortunately you do not have enough naval dockyards (only 10) to compete with the british, french, american, and even italian naval production. Supply Use: How much supply use your units use (press F4 in game to see the supply lines), which directly translates to how many units you can have in any given province. Eventually you will encounter opposing divisions that can pierce you and a pierced tank division won’t be able to win sustained battles even with their higher breakthrough because of their lower HP and organization. I’m not against taking my guide and posting it someone else, on the contrary, the more people learn from it the better, but I’m just dissapointed that you didn’t mention me. How does the new mechanic of ressistance and compliance work? Light Tank are good early game but you’re definetly not going to conquer the world with them once you get past the early part of the game. These are good if you’re fighting against tanks and aren’t looking to abuse space marine divisions (see below.). Light Cruisers provide the best surface detection allowing you to find enemy ships. The way the game mechanics work, is that, it is more important to have a larger number of vessels in a certain aquatorial region than your enemy, in order to achieve naval superiority in the short term. When you are finished with the preparations (justify war goal on British Malaya, because the world tension changes with only 2%), drop the paratroopers at various British ports and especially Dover, where they have either none or maximum one division. Best support are recon, artilery and trenches. Reconnaissance: High reconnaissance increases the chances of a unit to pick a combat tactic that better counters the enemy’s chosen tactic. The stats like attack or defense of the divisions don’t matter at all. A division is 1 basic unit depicted on the map during gameplay. The higher the tech and more tanks the better these are. Maintenance companies will reduce attrition taken. When grouping your navy however I recommend assigning admiral Karl Donitz, because he has great starting stats and he will lead the Kriegsmarine to victory over the French navy. Estimated Production Cost: The minimum and maximum estimated production cost of a unit. It’s a good idea to have some hardness in your garrison division templates too as it mitigates damage from ressistance activity, Armored Cars are a good choice for this as they are quite easy to produce. For major nations such as France, my recommendations towards your division templates will stay the same (especially nations in which I recommend the Superior Firepower Doctrine – focus on … Armor: A unit’s ability to resist the enemy’s piercing. This is the only tile from the entire german-czech border, that hasn’t got a fort in it. You should also send your 24 infantry units that are waiting in Germany to easily capitulate France, because they are never ready for such a massive invasion. The same goes for the ships as well. These just reduce damage taken. Then you take, for example 15, horse divisions and simple flood into Czechoslovakia. Bear in mind, that you should use this strategy only with France, because even though they have a larger navy, you still might be able to complete your naval missions like convoy raiding or supporting your naval invasions, but Britain possesses far larger and better equipped navy then both you and France combined, so this trick would not work with them, as they will annihilate your navy in a matter of days. HOI4 Console Commands Event IDs Hearts of Iron IV Event IDs. Very similar to Recon, Reliability and Initiative, there are very few things that affect this value, and it is universal regardless of which line units you employ. Edit ... Show all. Recovery Rate: How fast your units will regain organization. Success with Germany for veteran players is fairly easy, even on very hard difficulty. No need to be fancy, just an overview. Now let us begin with the actual preparations. Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes.. You can do whatever you desire, for example you can take on the USA through Canada (your puppet) or you can attack the communists. The division template system is one of the key mechanics of Hearts of Iron IV. So if you fight 10 INF or 7 INF 2 ART divisions without Anti-Tank your Light Tanks will beat them easily. Clockwise from the north, Germany borders Denmark, Poland, Czechoslovakia, Austria, Switzerland, France, Luxembourg, Belgium and the Netherlands. Division templates can be created and modified by … Sum of: Quantity over quality. Division Templates: This is a new feature I’ve added to my HOI4 nation guides, which will be updated onto my previous guides on the Soviet Union and German Reich. Colonies of France and England already start out the game with about 70% Compliance and therefore not much is needed to keep them in check. No division AA only protect the divisions they are in and not the province or anything else. Most people, and especially the AI, build an army consisting 90-100% of infantry, infantry is very soft and thus soft attack is one of the very most important stats you look at. Probably banned in most MP games, and will destroy anything they face in singleplayer. After you’re done with Czechoslovakia you move your tanks to Hamburg and your cavalry units to the French border. Just take some factories from those, which were put on producing light tanks or support equipment and you should be fine. When starting a campaign you should disband all your airwings and create a new ones. German Infantry Division 1940. The naval invasion order won’t be removed and we can assign them back later after we are done with Czechoslovakia. More men in the division means more men on the battlefield and bigger casualty numbers. It’s usually around 150. It is important to keep it in the back of your head, but not make it dictate your unit composition. 1 Overview 2 Division Templates 3 Resources 4 Autonomy 5 Focuses and Research 6 Consisting of two states (Singapore and North Borneo), British Malaya begins on 12:00, 1 Jan, 1936 with 2 divisions of Infantry, 0 Military Factories, 0 Ships in its Navy, 0 Naval Dockyards, 0 Aircraft, 1 Civilian Factory, 25 Convoys and 50.8k Manpower. Similar activities from Community. bomb them into submission? Suppression has very few things that affect it, cavalry is good for suppression, providing 2 per cavalry while most other units provide 1 and the Military Police provides a 10% modifier to the unit value. Show all. Garrisoning is now different in 1.9, you don’t need to physically train troops and manually assign them in that region like in previous versions. Absorbing damage that would otherwise have gone to a unit’s organization. Equipment numbers > All the individual numbers of vehicles and other equipment you would require to produce this division template. Infantry have 0% hardness, Motorized have 10% hardness, light tanks have 80% hardness and medium tanks have 90% hardness. The composition of your division can make or break a battle. And the answer is: Cavalry and Armored Cars. Just to let you know, if you are interested in the guide I wrote about the German empire, be sure to follow the link below to find out how to form the Holy Roman Empire, as well as the European Union. This is completely normal. It’s your unit’s ability to sustain combat. Have you ever thought about what would have happened if instead of the Allies winning the war, the Axis were the ones to proclaim victory? In combat it doesn’t offer anything and is pretty neglectable. With patch 1.9 on 25th February 2020, a new game mechanic was added, that you will have whether you have DLC or not – ressistance on occupied territory. You can edit division templates by going to: Recruit & Deploy: Then click “Edit” on the desired division. If you are unable to challenge enemy air superiority you should put your Fighters on “Intercept” mission. These values represent the overall production cost in industrial capacity of your unit, and do not represent the material requirements of each division. Weight: How many convoys it takes to ship your unit. https://steamcommunity.com/sharedfiles/filedetails/?id=1741169150. Using AAR production as an indication of popularity, Germany is #1 with hundreds of AARs on the Paradox boards. And remember, don’t hate the build, but design a counter instead. I hope you found this guide useful and if you like to see more of these, just follow the link below. Do not forget to convert the three non-tank divisions into tanks, because you will need their breakthrough capabilities later on. Do not worry, if your naval invasion does not start right away. Have in mind that it is not that important the quality of the submarine by itself, but how many of them you can produce, because what you want to achieve is naval superiority in the English channel and the Eastern North sea for not more than 10-15 seconds, so that you could launch your already prepared naval invasion from Germany to Calais and Dunkirk. Support AA (Support battalion) is more cost-effective than line-AA for air-attack purposes. with the new or not so new update for hearts of irons waking the tiger a special forces cap was added but things were changed making marine division templates even better along with paratrooper divisions by buffing org to almost double base infantry templates, these are the best space marine division templates for hearts of iron 4, they work with all nations from USA, Germany… Carriers aren’t as good as Battleships but have a nice damage if they aren’t attacked from too many sources, you can strike with bomber and flighter Aircraft in land and annoy major powers. And there you have it. Required fields are marked *, Hearts of Iron IV 4 – Recommended Division Templates. Division templates can be created and modified by the player using spending army experience. Like. What are the best garrison division templates that you can have? Below is a searchable list of all event names and event codes from Hearts of Iron 4 on Steam (PC / Mac). Battleships have the highest health points and damage. Soft Attack: A unit’s ability to deal damage. Training Time: There are two versions of training time, 120 and 180. Manpower: How many people your division employs. The stats may change based on your national ideas or completed researches. Organization: This is very important. B) Use softer occupation laws for long-term benefits with low costs to suppress ressistance but also low taken resources and factories until the population grows compliance. It is worth mentioning the fact, that during the war with France, you shall prioritize the production of fighters, so that you can later compete with the RAF. If you spot a mistake then you are welcome to fix it. Suppression: Whether you’re albe to keep the revolts in an occupied territory in check. For example, if you are being attacked by a unit with 1000 soft attack and 200 hard attack, you will receive (1000 * 0.57) + (200 * 0.43) = 656 damage. Provided primarily by infantry and motorized or mechanized. – Each division template can receive specific types of equipment if multiple types are available. Hearts Of Iron 4 is no different. Air Attack: A unit’s ability to shoot at planes. – Each combat regiment is composed of up to 5 battalions. And as long as your setup can handle it, you’re going to want to download and install all 5 of AdamosTomatos’ texture packs. Heavy Cruisers and Battlecruisers are good against Destroyers. They reduce the defense and speed penalty from enemy air superiority. Recovery is as important as organization. 20’s on the other hand might not do so much damage but will hold the line for longer. For the time being I recommend grouping them into one full army and putting them on the border with France, as they will be useful later on to hold the frontline against the French attackers, when we go to war with them. https://www.guideoui.com/hearts-of-iron-4-division-templates-guide-2020 HOI4 – Texture Overhaul. Now we can use the 6 tank divisions, which are also fully equipped, because we prioritized the production of light tanks from the start of the game, and make a brand-new frontline order on the last tile that is on the corner of the border between Germany, Czechoslovakia and Poland. Hardness greatly reduce damage infantry/mediums can do, defense helps protect from counter attack, and HP reduces losses. I know that you’re thinking why do we want to go to war with Yugoslavia, instead of Czechoslovakia in the first place. An example would be elite divisions only using the latest weapons and reserve divisions using the oldest. Your email address will not be published. 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